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ongoing
FOKORO
2020
WINTER DREAMS
2018
MUQARNAS
2017
THE THIRD SCRIPT
2016
PASSION OF LOVE
see all Projects
computer game
Fokoro is a 2D platformer action-adventure game inspired by Japanese Kabuki and Noh theater
virtual reality
Design and development of a heart-moving immersive experience in VR using technologies such as Quill VR and Unity
dome projection
Desiging and creating a new kind of immersive experience for iDome cinema
animation
A 2D hand-drawn frame-by-frame animation inspired by the musicality and the proto-animatedness of Persian calligraphy
projection mapping installation
Imagining and designing a text-based installation that plays with legibility and readability of animated typography

Research

Innovation, Leadership, Development

My research interests lie at the intersection of animation, virtual reality, and game technology. The underlying focus of my research is to investigate issues of representation and perception in animation-based media, including animation in design, scientific and medical animation, Virtual Reality, Immersive media, and animation in game design.

Teaching

Revolutionizing the future of learning

My goal in teaching is to establish a balance between the required role of the teacher to guide, and the student to freely and actively tailor their learning path. My primary role is to create opportunities, and environments that foster individually constructivist learning experiences, and collaborative student learning. My student works have been successful internationally with some being screened and shortlisted at famous venues such as the Annecy International Animation Festival and Zagreb Animation Festival.