RESEARCH

Research is the engine of knowledge-based economies. Universities are playing an instrumental role in the growth of the knowledge-based economy through for example early stage research collaborations with the industry. While research in the STEM desciplines, medical sciences, Social Science, and Psychology has long established links to the real-world and the industry, academic research in the broad field of art and design has historically lagged behind when it comes to establishing such connections. I believe that it is time that academic research in art and design plays a more significant role in addressing real-world problems and shaping the future by paying more attention to industry-informed and applied research.

Research Interests

My research lies within the field of animation and animation’s intersection with Design, Mixed Reality Media, and Game Design. I am available for postgraduate supervision, co-publication, collaborative grant application, creative projects, and external engagements that would require my experience and expertise in these areas.

Animation

Scientific animation

Poetic animation

Motion
Design

Animated logo

Animated typography

Virtual
Reality

Animating in VR

Game
Technology

Animation in game

Virtul animation production

Real-time animation production

Interaction
Design

Research Approach

My research approach is practice-oriented. Practice-oriented research, or what some call practice-based or practice-led research, involves inquiry into the methods, systems, programs, and strategies of professional practice. In particular my expertise is in practice-led research, where practice (or experimentation through practice) plays a significant role in the process of inquiry and informs theory development.

Because of my transdisciplinary educational background, I am interested in interdisciplinary research approaches that engage with and draw on design thinking, animation studies, and analytical approaches in engineering.

Applied research is a methodology used to solve a specific practical issue. This scientific method of study and research is mostly used in business, medicine, and education in order to find solutions that may improve health, solve scientific problems or develop new technology. Applied research topics and questions usually root in real-world or industry problems. My research usually addresses indusrty or real-world problems to solve specific practical issues.

Research is the engine of the knowledge-based economy. Digital media industries, including animation, video game, mixed reality media (AR/VR), and interaction design are among the fastest growing sections of the economy. One of my main goals is to establish connections with the industry and to define research questions that originate from the industry or practice in the field of animation, art, and design.

Research Projects

In recent years I have been researching on scientific animated visualizations and animated typography. I am currently focused on research questions in the relatively new field of virtual reality. You can learn more about my research projects by clicking on the links below.

Research Collaborators

Research Grants

12

Grants
applied

€109,776

in grants and funds received

Publications

Khajavi, M. J., Animating in VR: Theories, Tools and Technologies, Boca Raton, Fl.: CRC Press. (signed contract) Khajavi, M. J. (2019), Arabic Script in Motion: A Theory of Temporal Text-based Art, Cham, Switzerland: Palgrave McMillan, Springer Nature. Khajavi, M. J. (2020), “Animating with the Primordial Pen: Mystic and Sufi Inspirations in Calligraphic Animation” in Animating the Spirited: Journeys and Transformations, Yokuta, Hu, and Horvath (Eds.), Jackson, MS: University Press of Mississippi. Khajavi, M. J., “Towards a New Language for Scientist-Designer Collaborations on Scientific Animated Visualizations”, Animation: An Interdisciplinary Journal. (Submitted) Bottini, C., Khajavi, M. J., Gonzalez, J. C. (2018), “Comparing the Effects of Animated and Static Logos on Viewers’ Attitudes toward a Brand: A Pilot Study”, International Journal of Visual Design, 12 (3): 1-9. doi.org/10.18848/2325-1581/CGP/v12i03/1-9. Khajavi, M. J. (2018), “From Alhambra to Digital Projection: Designing a New Media Cultural Heritage Project Based on the Transformative Qualities of Islamic Calligraphy”, IOP Conf. Series: Materials Science and Engineering. 364 012053. doi:10.1088/1757-899X/364/1/012053. Khajavi, M. J. (2011), “Decoding the real: A Multimodal Social Semiotic Analysis of Reality in Animated Documentary”, Animation Studies Journal, 6: 46-51. Khajavi, M. J. (2018), “Calligraphic Animation as Visual Music: A Genealogy of Islamic Synchronization of Sight and Sound”, Cinema — Journal of Philosophy and the Moving Image, 9: 40-54.