Research is the engine of knowledge-based economies. Universities are playing an instrumental role in the growth of the knowledge-based economy through for example early stage research collaborations with the industry. While research in the STEM desciplines, medical sciences, Social Science, and Psychology has long established links to the real-world and the industry, academic research in the broad field of art and design has historically lagged behind when it comes to establishing such connections. I believe that it is time that academic research in art and design plays a more significant role in addressing real-world problems and shaping the future by paying more attention to industry-informed and applied research.
My research lies within the field of animation and animation’s intersection with Design, Mixed Reality Media, and Game Design. I am available for postgraduate supervision, co-publication, collaborative grant application, creative projects, and external engagements that would require my experience and expertise in these areas.
Scientific animation
Poetic animation
Animated logo
Animated typography
Animating in VR
Animation in game
Virtul animation production
Real-time animation production
My research approach is practice-oriented. Practice-oriented research, or what some call practice-based or practice-led research, involves inquiry into the methods, systems, programs, and strategies of professional practice. In particular my expertise is in practice-led research, where practice (or experimentation through practice) plays a significant role in the process of inquiry and informs theory development.
Because of my transdisciplinary educational background, I am interested in interdisciplinary research approaches that engage with and draw on design thinking, animation studies, and analytical approaches in engineering.
Applied research is a methodology used to solve a specific practical issue. This scientific method of study and research is mostly used in business, medicine, and education in order to find solutions that may improve health, solve scientific problems or develop new technology. Applied research topics and questions usually root in real-world or industry problems. My research usually addresses indusrty or real-world problems to solve specific practical issues.
Research is the engine of the knowledge-based economy. Digital media industries, including animation, video game, mixed reality media (AR/VR), and interaction design are among the fastest growing sections of the economy. One of my main goals is to establish connections with the industry and to define research questions that originate from the industry or practice in the field of animation, art, and design.
In recent years I have been researching on scientific animated visualizations and animated typography. I am currently focused on research questions in the relatively new field of virtual reality. You can learn more about my research projects by clicking on the links below.
Grants applied
in grants and funds received